AI Expert discusses advancements in video editing technology (Part 3)
From The AI Daily Brief: Artificial Intelligence News and Analysis
Artificial IntelligenceVideo TechnologyContent CreationAI AnimationSoftware Integration
Transcript
Conversation about editing it can actually go deliver against it. The third big change is that the series of connectors that now surround our most important models can bring in the raw material that's required to make lots of different types of videos work. This is especially true for internal facing video, which is going to be a major topic that we discuss in the what you should try section where connectors give easy access to meeting recordings, call recordings, demos, docs, dashboards. You don't have to reinvent the wheel to go get those things or have some complicated system for the model reaching them. There are so many connectors that already exist from all those different apps and locations to bring that material directly into the model that's going to do the watching and editing. On top of that, thanks to advancements in computer use, agents can even increasingly do the recording. This is going to matter for types of videos like demos, where the agent can not only plan the demo, but actually open the page in its own browser in its virtual computer and and record its own demo with an animated cursor. Now, this might be a nascent capability, but it does exist and it's going to get nothing but better. Another huge change is the ability for AI to animate things and bring those animations into your video. Claude code, for example, can write animations as react and use remotion agent skills to render the file. That native integration has completely transformed Claude's ability to include animations into videos. And animations in this case aren't just useful for looking pretty or cool or keeping people's attention during videos, although that's certainly been extraordinarily valuable for a long form asset like I'm producing on how we got there. Animations can also be an extremely valuable way to explain complex or dense information. The old maximum of a picture being worth a thousand words has always been true, and animations can take that to the next level now, further speaking to the fact that all of these systems are increasingly integrated and you can set things up however you need. Even though Claude code doesn't have native image generation, you can use APIs like OpenAI's image generation APIs or other image dedicated APIs to give Claude code that capacity as well. Even if you want to use a model like Opus 5.5 to manage things overall. Now, on top of animations, change number six is that generated footage has also made major improvements over the last few months. Between cling 4.0 and Gemini Omni 1.1, you've got better, longer, higher quality and more controllable generated clips which can provide B roll. The to the extent that you don't have access to something from existing stock footage. What's more, sound in generated video has become normalized ever since VO 3.1 Runway gen 4.5 include.